// CherryMerry ( Mikhail Tomilenko ), Reverse Entertainment, 2021-2024

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "RespawnMenu.generated.h"

/**
 * 
 */
UCLASS()
class NIFESTGAME_API URespawnMenu : public UUserWidget
{
	GENERATED_BODY()

protected:
	virtual void NativeConstruct() override;

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UTextBlock* TextBlock_CurrentTotemsAmount;

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UTextBlock* TextBlock_MaxTotemsAmount;

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UButton* Button_Respawn;

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UButton* Button_LoadGame;

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UButton* Button_QuitToMainMenu;

	UFUNCTION(BlueprintCallable)
	void CallRespawn();

	UFUNCTION(BlueprintCallable)
	void CallLoadGameMenu();

	UFUNCTION(BlueprintCallable)
	void QuitToMainMenu();
};
